Center For Design Installation

Co-designed and built an interactive audio art installation.


The full article can be read on the Center For Design Medium, by Jason Hoopes and myself. Big thanks to the Center For Design and Jason Hoopes on this project!

Overview

This project makes use of interactive granular synthesis performed on spoken word audio files.

The distance from an infrared sensor controls the "grain size" -- far from the sensor, the grain size is small (milliseconds) and generates an ambient sound. Closer to the sensor, the device plays a sentence describing the concept of "design".

The purpose of this installation is to trigger ambient sounds as people walk by the CFoD, and inspire them to walk closer, making the sentences increasingly clearer until the full sentence is read.

This installation was demonstrated at the Center For Design and at the Design Research Society Conference in Bilbao, Spain.

Dataset

One day, my professor of Embedded Audio Programming approached me and a colleague with a project to be done for the new Center For Design at Northeastern University. They had done a lexical analysis of design research papers, and they wanted us to find a way to interactively sonify this data.

Their goal was to figure out what words are most commonly associated with "design." Predictably, many words like "human", "intentional", "society" had lots of hits --

so we wanted to find a way to capture the essence of these words in sound.

We had the original researchers record themselves saying some sentences constructed mostly of the "best" words from this dataset. These audio files served as the basis.

Hardware

The Bela embedded audio platform uses a BeagleBone Black board to continuously run a DSP backend that reads sensor inputs, maps them to software parameters, and the audiostream outputs to a simple 20W amplifier that drives 8ohm actuators on the windows. These window actuators are used to eliminate the need for a bulky, obtrusive speaker system -- these high-current speakers attach with foam pads to the large glass windows with a decent frequency response (still needs to be rigorously acoustically tested, but sounds good enough).

An emergency shutoff switch is installed in hardware to ensure that any unwanted behavior can safely be terminated.

Software

Incoming infrared distance sensor inputs are mapped to "grain size" (durations) to play preset spoken word samples of about 5s each. This "window" semi-randomly skips around the sample, playing many small pieces of the original sample. A delay and reverb effect allow a smooth "soundscape" to form.

The experience allows passers-by to become intrigued by the sounds, which form themselves into clear sentencecs as they walk closer. This symbolizes the CFoD's intent to probe the meaning of design, and allow the Northeastern community to become part of that goal.

The instructions to set up this installation are in Jason Hoopes's GitHub here.

Please contact me if you have any questions!

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